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Because of the way the CPUs interact (or more specifically, don't interact as it's hard to communicate between them) a framework needs to be created for allowing both CPUs to work independently without them overwriting portions of memory the other needs, or without them conflicting.
There's been some work toward having the audio decode on one CPU while everything else is done on the other, but it's sorta on hold at the moment since there was difficulty getting it working on some of the PortalPlayer models. |