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Logo Swapper [Windows application]
Logo Swapper
Microsoft .NET Framework Version 2.0 is required. * Purpose : ------------- Possibility to replace bitmaps contained in Rockbox binary files. Is mainly intended to "easily" change logos. * Supported models : ---------------------- - From my testings, it is alright with all simulators. - And it should be OK with all "real" players models, except the Archos series. -------------------------------------------------------------------- * Download LogoSwapper.zip Please, once you start this application, click on the Info button. EDIT * 2007-06-24 : v0.12 Some changes for this third version. See post #52. Changes of the previous version are listed in post #29. -------------------------------------------------------------------- Last edited by Ashen : June 24th, 2007 at 12:46 PM. Reason: New version |
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i would really like to test your programm
but it seems that it is not possible to use is it with your multibuild but wait while i'm writing this i think i should download the sourcecode to get the target images...right? ok nevermind i will try it |
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Quote:
Quote:
Here are some logos : Current official ROCKbox logos : Other logos :
PS: To upload these logos here, i had to convert them into the PNG format. It is needed to convert them back to the BMP format. |
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Well, I must be dense today, because it doesn't seem to be working for me.
I have Microsoft .NET installed via the above link, but when I try to run the program, I get an error meassage. "The application failed to start because cygwin1.dll was not found." ?? Also, I don't quite follow what to do at one point: Step 3 says, Quote:
I assume i'm missing something here (I heaven't had my morning coffee yet)--help? Last but not least: is one restricted in the replacement logo size by the physical size of the original logo bmp file? Eariler, I had done up a replacement logo bmp file that is larger in dimensions than the original but that still fits the player's screen, and was able to substitute that bmp for the original and then to compile the code, without any problem; may I use that larger-sized logo bmp with LogoSwapper? Thanks-- |
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Looks like a really cool app. Unfortunately, it won't work for me. I load my settings (Ipod Video) and images but then a message saying 'application has failed to start because cygwin1.dll was not found' pops up. Any help would be greately appreciated,
Thanks, Jack |
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Looks like an awesome app. I will be using it to mod out my players as soon as i get the .net framework installed (You forced me to!) so yeah. Will post if it works.
That cygwin problem might be solved by getting cygwin yourselves. I might have to investigate. EDIT: I think you need to make an option to save the current image. That might be useful. I'd be happy to help if you gave me the source code. EDIT2: I see why you can't jsut extract it. Right. Ill need to find the right image for my build then... EDIT3: Bitmaps for all targets are available here: http://svn.rockbox.org/viewvc.cgi/tr...?pathrev=12987 EDIT4: Ok i get the cygwin1.dll error. I will try to find a fix. EDIT5: Downloading a copy of the cygwin1.dll fixes that error, but now i get the following error instead: Quote:
EDIT?:Attempting to modify the current CVS version of rockbox.ipod (for 5g) gives the follwing error: Quote:
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[Rockbox]: [Angryman's H10 Build (BACK!)] [Font Convertor] Last edited by iwantanimac : March 31st, 2007 at 11:54 PM. |
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I have a fairly dated copy of norbu's build, and I saved the boot image that was posted in this thread and tried it out but it said that it was unable to locate the left image. Any ideas?
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Very nice program, I enjoy making small useful programs like this, so I know it can be more difficult/time consuming than one would think.
One small annoyance; on clicking info, the help box is loaded modal, so that you cannot go back to the main program and follow each step one at a time. It might be better having it load as a seperate normal form instead. Another suggestion; on selecting a rockbox binary file, could the program search through it for images (I would think the bitmap headers at least would be distinct from other code) and then give the user the ability to look through them. This would stop the (very small) chance that a random piece of code could be overwritten as you mention, and would be slightly more intuitive to the user. Having not studied the rockbox binary format I'm not 100% certain this would be possible. Also if you want a hand or anything I would be happy to help, I guess you have written this in C#?
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My H3XX (and other) programs |
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Just a quick question
wow this program looks good
i was just wandering were i obtain the binary files for the players so i can use this program, i cant find it. is it just me or am i completely blind. I use an Iriver h10 5G. or is the h10 not supported anymore? also the people over at iaudiophile i think have been able to have success. Here is the link http://www.iaudiophile.net/forums/sh...ad.php?t=13932 i don't know if thats any help or not, sorry if its not just trying to help. great program thanks JJ |
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Erm... the binary file is already on your player. the rockbox.model file.
As for the logos for each model, see http://svn.rockbox.org/viewvc.cgi/tr...?pathrev=12987
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![]() [iriverWiki] [H10 Tips & Tricks] [EasyH10] | Slimline Sig Supporter.
[Rockbox]: [Angryman's H10 Build (BACK!)] [Font Convertor] |