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Logo Swapper [Windows application]

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  #1 (permalink)  
Old March 14th, 2007, 08:45 AM
Mistic Surveyor
 
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Logo Swapper [Windows application]

Logo Swapper

Microsoft .NET Framework Version 2.0 is required.

* Purpose :
-------------
Possibility to replace bitmaps contained in Rockbox binary files.
Is mainly intended to "easily" change logos.

* Supported models :
----------------------
- From my testings, it is alright with all simulators.
- And it should be OK with all "real" players models, except the Archos series.

--------------------------------------------------------------------
* Download LogoSwapper.zip
Please, once you start this application, click on the Info button.

EDIT * 2007-06-24 : v0.12
Some changes for this third version. See post #52.
Changes of the previous version are listed in post #29.
--------------------------------------------------------------------



Last edited by Ashen : June 24th, 2007 at 12:46 PM. Reason: New version
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  #2 (permalink)  
Old March 19th, 2007, 02:08 AM
pin pin is offline
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cool,,just what i need
ill give it a try and post back

thanks
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  #3 (permalink)  
Old March 19th, 2007, 03:30 AM
Hoping For A Cool Title
 
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i dont think this works for the H10 20G?
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  #4 (permalink)  
Old March 19th, 2007, 03:19 PM
Hoping For A Cool Title
 
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i would really like to test your programm
but it seems that it is not possible to use is it with your multibuild
but wait while i'm writing this i think i should download the sourcecode to get the target images...right?

ok nevermind i will try it
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  #5 (permalink)  
Old March 20th, 2007, 07:01 AM
Amorphous Mutating Mistic
 
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anyone know where to download bitmaps of the original images from the norb/ashen multi-build??? they are needed to use this program...
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  #6 (permalink)  
Old March 20th, 2007, 11:37 AM
Mistic Surveyor
 
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Quote:
Originally Posted by Philip_0729 View Post
anyone know where to download bitmaps of the original images from the norb/ashen multi-build??? they are needed to use this program...
Quote:
Originally Posted by spiral View Post
i would really like to test your programm
but it seems that it is not possible to use is it with your multibuild
but wait while i'm writing this i think i should download the sourcecode to get the target images...right?
Right!
Here are some logos :

Current official ROCKbox logos :

h300

h100

h10 - 20gb

h10 - 5gb
Other logos :

norbu build - Eye
Author:Nico DE.


norbu build - Green

PS: To upload these logos here, i had to convert them into the PNG format.
It is needed to convert them back to the BMP format.
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  #7 (permalink)  
Old March 20th, 2007, 12:57 PM
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Too bad I didn't notice this thread earlier -- I've wanted to be able to switch logos since first using Rockbox; it's one of the few things you can't easily customize without compiling your own build.

Thanks to Ashen, will try this out.
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Old March 20th, 2007, 08:38 PM
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Thanks Ashen, now to get skinning
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  #9 (permalink)  
Old March 21st, 2007, 04:53 PM
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This will be neat, now I won't have to compile everytime I make a new boot image
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  #10 (permalink)  
Old March 21st, 2007, 05:02 PM
Hoping For A Cool Title
 
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so does this work for the 20gb?
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  #11 (permalink)  
Old March 22nd, 2007, 01:04 PM
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Quote:
Originally Posted by SuperTom85 View Post
so does this work for the 20gb?
Maybe. If you could tell me...
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  #12 (permalink)  
Old March 22nd, 2007, 04:33 PM
Hoping For A Cool Title
 
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well, i tried it out a while ago, and it didnt seem to work. But i wasn't sure if i was doing it right! that's why i asked!
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  #13 (permalink)  
Old March 30th, 2007, 10:37 AM
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Well, I must be dense today, because it doesn't seem to be working for me.

I have Microsoft .NET installed via the above link, but when I try to run the program, I get an error meassage. "The application failed to start because cygwin1.dll was not found."

??

Also, I don't quite follow what to do at one point:

Step 3 says,

Quote:
Step 3: By clicking in the small left frame, browse to the path that leads to the bitmap file of the logo you wish to replace. Indeed, it is required to point out which image it is, because LogoSwapper will try to locate the corresponding converted bytes in the Rockbox binary file.
So does this mean that one simply needs to have a copy of the relevant original logo bmp file around so that LogoSwapper can use that original file's identifying information; and not that one needs to apply LogoSwapper as against source (uncompiled) code? (Or does one need to have downloaded the full Rockbox source code; make the logo swap by identifying the original logo bmp file; and then compile?)

I assume i'm missing something here (I heaven't had my morning coffee yet)--help?

Last but not least: is one restricted in the replacement logo size by the physical size of the original logo bmp file? Eariler, I had done up a replacement logo bmp file that is larger in dimensions than the original but that still fits the player's screen, and was able to substitute that bmp for the original and then to compile the code, without any problem; may I use that larger-sized logo bmp with LogoSwapper?

Thanks--
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  #14 (permalink)  
Old March 31st, 2007, 08:06 PM
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Question

Looks like a really cool app. Unfortunately, it won't work for me. I load my settings (Ipod Video) and images but then a message saying 'application has failed to start because cygwin1.dll was not found' pops up. Any help would be greately appreciated,
Thanks,
Jack
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  #15 (permalink)  
Old March 31st, 2007, 10:59 PM
Emerging Corporeal Entity
 
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Looks like an awesome app. I will be using it to mod out my players as soon as i get the .net framework installed (You forced me to!) so yeah. Will post if it works.

That cygwin problem might be solved by getting cygwin yourselves. I might have to investigate.

EDIT: I think you need to make an option to save the current image. That might be useful. I'd be happy to help if you gave me the source code.

EDIT2: I see why you can't jsut extract it. Right. Ill need to find the right image for my build then...

EDIT3: Bitmaps for all targets are available here:
http://svn.rockbox.org/viewvc.cgi/tr...?pathrev=12987

EDIT4: Ok i get the cygwin1.dll error. I will try to find a fix.

EDIT5: Downloading a copy of the cygwin1.dll fixes that error, but now i get the following error instead:
Quote:
Originally Posted by Error Message
************** Exception Text **************
System.ArgumentExcep tion: String cannot be of zero length.
Parameter name: oldValue
at System.String.Replac e(String oldValue, String newValue)
at LogoSwapper.Form1.Bu tton_Swap_Click(Obje ct sender, EventArgs e)
at System.Windows.Forms .Control.OnClick(Eve ntArgs e)
at System.Windows.Forms .Button.OnClick(Even tArgs e)
at System.Windows.Forms .Button.OnMouseUp(Mo useEventArgs mevent)
at System.Windows.Forms .Control.WmMouseUp(M essage& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms .Control.WndProc(Mes sage& m)
at System.Windows.Forms .ButtonBase.WndProc( Message& m)
at System.Windows.Forms .Button.WndProc(Mess age& m)
at System.Windows.Forms .Control.ControlNati veWindow.OnMessage(M essage& m)
at System.Windows.Forms .Control.ControlNati veWindow.WndProc(Mes sage& m)
at System.Windows.Forms .NativeWindow.Callba ck(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I will be retrying with my other player...

EDIT?:Attempting to modify the current CVS version of rockbox.ipod (for 5g) gives the follwing error:
Quote:
Originally Posted by bmp3rb-r.exe - Entry Point Not Found
The procedure entry point __getreent could not be located in the dynamc link library cygwin1.dll.
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Last edited by iwantanimac : March 31st, 2007 at 11:54 PM.
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  #16 (permalink)  
Old April 1st, 2007, 12:59 AM
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I have a fairly dated copy of norbu's build, and I saved the boot image that was posted in this thread and tried it out but it said that it was unable to locate the left image. Any ideas?
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  #17 (permalink)  
Old April 3rd, 2007, 12:01 PM
Hoping For A Cool Title
 
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Very nice program, I enjoy making small useful programs like this, so I know it can be more difficult/time consuming than one would think.

One small annoyance; on clicking info, the help box is loaded modal, so that you cannot go back to the main program and follow each step one at a time. It might be better having it load as a seperate normal form instead.

Another suggestion; on selecting a rockbox binary file, could the program search through it for images (I would think the bitmap headers at least would be distinct from other code) and then give the user the ability to look through them. This would stop the (very small) chance that a random piece of code could be overwritten as you mention, and would be slightly more intuitive to the user. Having not studied the rockbox binary format I'm not 100% certain this would be possible.

Also if you want a hand or anything I would be happy to help, I guess you have written this in C#?
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  #18 (permalink)  
Old April 3rd, 2007, 06:44 PM
Mistic Argonaut
 
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Subterranean, were you actually able to get the program to work?

As you see above, others of us haven't been able to ...

Ashen, where are you ?!?

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  #19 (permalink)  
Old April 4th, 2007, 12:35 AM
Newbie Floating Down The Mistic River
 
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Just a quick question

wow this program looks good

i was just wandering were i obtain the binary files for the players so i can use this program, i cant find it. is it just me or am i completely blind. I use an Iriver h10 5G. or is the h10 not supported anymore?
also the people over at iaudiophile i think have been able to have success. Here is the link http://www.iaudiophile.net/forums/sh...ad.php?t=13932 i don't know if thats any help or not, sorry if its not just trying to help.

great program thanks
JJ
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  #20 (permalink)  
Old April 4th, 2007, 01:18 AM
Emerging Corporeal Entity
 
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Erm... the binary file is already on your player. the rockbox.model file.

As for the logos for each model, see
http://svn.rockbox.org/viewvc.cgi/tr...?pathrev=12987
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  #21 (permalink)  
Old April 4th, 2007, 02:16 AM
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Yay, got it to work, just google cygwin1.dll, download it, place in the file that the app exists in and walla!
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  #22 (permalink)  
Old April 4th, 2007, 02:31 AM
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oh thank you for that iwantanimac. i thought that might be the binary file but i was not 100% sure. ill test it now and see what happens
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  #23 (permalink)  
Old April 4th, 2007, 02:35 AM
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I got the cygwin1.dll error, however, it still fails to replace the bitmap on any firmware i tried. The exact error message is in my previous post.
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  #24 (permalink)  
Old April 4th, 2007, 02:44 AM
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yay, it worked for me to!
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  #25 (permalink)  
Old April 4th, 2007, 02:57 AM
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Quote:
Originally Posted by jackrayers View Post
Yay, got it to work, just google cygwin1.dll, download it, place in the file that the app exists in and walla!
I'd been having the problem too but that sorted it out.
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  #26 (permalink)  
Old April 4th, 2007, 08:29 AM
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Thanks for the advice about simply adding the cygwin1.dll file--will check it out--

Update: I now get the message, "The procedure entry point __getreent could not be located in the dynamic link library cygwin1.dll", even though I put the cygwin1.dll file in the logoswapper folder ...

Arghh!

Second update: I located a different cygwin1.dll file (from cygwin itself) and the program now works. One hint: when clicking the boxes to load the old and new images, try clicking towards the upper left corners (the middle of the boxes have been glitchy for me).

Unfortunately, the program only replaces images with images of the same size. And so even though I was trying to switch to a bigger image but that still fits on the screen without any problem (and which I have used successfully when I've compiled the code myself), the program won't accept it. I wish that could be changed/adapted -- could it be possible? This would be useful for players with smaller initial logos (e.g. the iRiver H1xx players).

Last edited by Mike : April 4th, 2007 at 09:35 AM.
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  #27 (permalink)  
Old April 4th, 2007, 01:36 PM
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First of all, I apologize for my absence.
And I feel sorry for all the troubles about "cygwin1.dll". [download link]
My mistake :???: : I did not know that codes compiled by Cygwin are dependent on this dll.

This weekend, I will try to upload a new version of this application.
The cygwin dll should not be required anymore.

_______________


@Subterranean :
Thank you for your suggestion of the non-modal info's page.
This will probably done in the upcoming version.
About the headers: Sure, it is the best solution.
But I don't know if (and where) the starting addresses and the lengths of bitmaps are written in Rockbox binary files.
If you have some info...

@SnoopsterJ :
If it is the 2007-03-16 version, it is normal.
There was a little graphic glitch on the logo of this build (corrected since).

@iwantanimac :
I hope the next version will fix the crash you get.

@SuperTom :
May you describe me your problems?
Do you manage to launch the application,
What message do you see in the bottom box, ...etc.

@Mike :
As it is written in the "Limitations" paragraph,
it is actually impossible to swap 2 different sized bitmaps.
This application works on binary files (already compiled).
And it is impossible to change their structures/sizes without corrupting them.
For the time being, I think the only way to freely choose logos sizes is to compile Rockbox builds.
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  #28 (permalink)  
Old April 5th, 2007, 05:06 AM
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Oh, i managed to fix it. Not sure how, but it seems to be working now. I will investigate...
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Last edited by iwantanimac : April 5th, 2007 at 05:16 AM.
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  #29 (permalink)  
Old April 8th, 2007, 08:20 AM
Mistic Surveyor
 
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New version - v0.11

* Main change :
- Cygwin1.dll is not required anymore. My mistake, it never should have been.

* Some other changes :
- non-modal Info's page.
- one bug found and fixed.
- plugins bitmaps are supported. Alright, maybe not very useful, but at least it works.

>> Download from post #1.
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  #30 (permalink)  
Old April 8th, 2007, 08:23 AM
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For the time being, I think this program (Logo Swapper) works.
But, in the future, if it is broken by Rockbox developments, just forget about it.
Because of some worries, I will not have time to come by here anymore.
In one way or another - soon or later - this little application will become quite useless.
And it will be good news.

Best wishes to all.
Ashen
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  #31 (permalink)  
Old April 8th, 2007, 09:11 AM
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Sorry to hear this. Would it be possible to leave the source code behind on the RockBox site so that someone else might pick up the effort?

Gary
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Old April 9th, 2007, 05:06 AM
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The rockbox devs are hoping to make the logo load from disk rather than being in the compled rockbox file, making this redundant.
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  #33 (permalink)  
Old April 9th, 2007, 03:36 PM
Hoping For A Cool Title
 
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i haven't heard about those plans or hopes
where do you have this from?
the users hope to simply replace a file
but loading the bootlogo from disk would give an extra disk spinup and in this way a longer booting time
or something like that
not worth it in my opinion
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  #34 (permalink)  
Old April 9th, 2007, 05:35 PM
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My hunch is that the devs are well aware of any and all issue and would not allow a different splashscreen system to materially negatively impact the start-up.
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Old April 10th, 2007, 05:28 AM
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It was discussed in the IRC channel. If you want proof, i can search for it in the logs, but it was discussed.

The different splash screen wouldn't negatively impact startup as it's still being loaded from the disk (Rockbox still has to be loaded from the disk - and the disk keeps spinning while the splash screen is up while it loads your settings, so there's no difference really)
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Old April 10th, 2007, 07:52 AM
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If you're talking about a pretty old irc the discussion was quite divided. If not ignore what's below.

One side for the customiseability that we're used to with rb and the other wanted to keep it as it is for the uniformity, branding and little bit of advertising that it generates.
Personally I'm pro how it is now. It encourages people to get their feet properly wet if they want to change the image themselves.
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  #37 (permalink)  
Old April 10th, 2007, 08:48 AM
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Quote:
Originally Posted by Mad_Big_Sausage View Post
It encourages people to get their feet properly wet if they want to change the image themselves.
There is a HUGE difference between "encouraging" and "forcing".

I think making it an easy change by having it as a separate file is a great idea. There is a BIT of difference in startup time by opening a separate file vs. it being part of the main file (you have to go through the extra I/O steps of OPENING the second file). But I suspect the difference is negligible.

Gary
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Old April 10th, 2007, 09:00 AM
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No it was actually quite recent. Only a couple of days ago.
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  #39 (permalink)  
Old April 10th, 2007, 09:01 AM
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Quote:
Originally Posted by scuderiaconchiglia View Post
There is a HUGE difference between "encouraging" and "forcing".
"Forcing" is a fairly strong word to use. Nobody's forcing anyone to do anything. If you want to change the logo then that's your choice, you're not being forced . If people want to customise the builds themselves then why not make them learn a bit about the project that allows them to do all those amazing things?
The more people onbord the project the better for everyone involved.

I'm in no way saying that I'm against having an external file loaded at boot just that I can appreciate the pros of having it done at compile.
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  #40 (permalink)  
Old April 10th, 2007, 11:09 AM
Hoping For A Cool Title
 
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Quote:
Originally Posted by Mad_Big_Sausage View Post
If you want to change the logo then that's your choice, you're not being forced .
I think the point was not people being forced to change the logo, but being forced to go through the whole compiling process if one chooses to change the logo. You most definitely are forced to do this, as there's no way (or wasn't before this nice program) to do it otherwise.

I can see both sides of the argument, but my opinion is that on a completely open source project such as Rockbox, ease of use and customisability should come before proprietary formats and advertising.

With regards to the start up speed, it will put a slight increase to it as stated because of the extra overheads, but it will almost certainly be negligible.
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