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There's no proprietary format or advertising.
NOBODY HAS SUBMITTED A PATCH TO ALLOW THE BOOT LOGO TO BE THEMED. If someone submits a patch to the tracker that allows the main binary to load a bmp from the /.rockbox/bootlogo/ folder, or something similar, I will personally strive to see it included. Don't complain about "proprietary formats" and other stuff like that when the real reason is this: We're busy working on ACTUAL problems like getting playback more consistent, and you just want to complain about us forcing you to compile because we aren't willing to add dinky little themeing features because we don't see them as important and you do. Just because we haven't done it doesn't mean we're forcing you to do anything. It just means you haven't stepped up to the plate and allowed yourself not to have to do it. And a start screen wouldn't negatively impact startup, since the current one could still be compiled in (and thus if none was set, there'd be no disk time wasted on loading one). |
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Quote:
Thanks! That is PRECISELY the point I was trying to make. There are lots of folks out there with great artistic skills and zero programming knowledge, that just might be tempted to contribute to the effort if it were easier for them to do so. My point was that any way that contributing to the rockbox efforts can be moved out of the exclusive realm of coders is a good idea. To quote Mad_Big_Sausage: Quote:
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The image is still loaded from disk whether it's in the compiled rockbox or in a .bmp on disk so there should really be no noticable difference. If there is a difference it may well be enumerating the rockbox folder to find the file, which it shouldn't have to do.
EDIT: Having read the rest of the ropic: I'm trying to work on that as much as possible myself.
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Llorean: I don't think anyone has complained about proprietary formats, nor did I say there were any within Rockbox (and I hope there never will be) this was just my opinion on how open source should be, and Rockbox has been a great representative of this so far. That being said, I'm not sure what the rest of your post was meaning since I do compile my own build. I don't feel the need for all the patches included in the various unofficial builds, but do like the features present in some of them.
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My H3XX (and other) programs |
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Many thanks to one and all for their efforts.
If one with coding/patching skills were able to develop a patch that would allow a stored bmp file to be loaded up as a splashscreen without one having to compile, no doubt many would find that useful and helpful, to further personalize a player. Although, I have mixed feelings about the Rockbox logo not appearing, if one were to delete that as part of the splashscreen . . . . |
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Subterranean: The rest of my post was saying: We don't FORCE you to compile to change the logo. If we were forcing you to, we'd reject any patch that allowed the logo to be loaded from file.
Instead, nobody has created such a patch, because we're busy doing other things, and you all seem to want to go about things the complicated way (making a program that edits the binary) instead of a very simple patch to load the bitmap from a file in Rockbox, and then say you're "forced" to compile as if we intentionally left out this feature to make you compile. I guess my real point is: Think about things before you complain about them. We're not malicious, we aren't trying to force you to compile. One person said it's a good way for people to get compiling experience, but he's one random person. You also did say "I can see both sides of the argument, but my opinion is that on a completely open source project such as Rockbox, ease of use and customisability should come before proprietary formats and advertising." and contextual English means that if you say is "should be" this way, you're suggesting that it isn't at this time, in most cases. If you didn't intend it this way, I apologize, but it sounds like you're advising a change, as should is an advisory statement.
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How to ask questions the smart way! How to check before reporting a Rockbox bug (and possibly resolve/fix it). Last edited by Llorean : April 11th, 2007 at 12:36 PM. |
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Clearly it's not 'easy' for everyone, I'm well aware of this.
But Rockbox has code for loading bitmaps already, and converting them to the native format. If I weren't so darned lazy (or rather, if I weren't rather disinterested in themeing entirely, and busy with a few other things instead) I could do it myself, which is the only reason I'm willing to call it easy (or at least, my knowledge to this point tells me it's easy, the best laid plans last until the first charge of the cavalry). But seriously, if someone makes a patch that lets you set it much like you set backdrops (point and click on a .bmp file) and doesn't hit the disk if it's not in the config file, I'll do what I can to see that it gets included (assuming all the regular coding guidelines are followed, etc). |
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http://svn.rockbox.org/viewvc.cgi/tr...?pathrev=12987
Contains every logo. I'm guessing iPod Video, so use this one: http://svn.rockbox.org/viewvc.cgi/tr...&pathrev=12987 (You'll need to click Download. View will display the code on the page - not the image.)
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A quick hello,
I've uploaded the version 0.12 of "Logo Swapper". Some changes : - The main reason of this new version is that I found a bug in the previous ones. It happened when browsering through different drives. - Second change : Attempt to support the mi4 format which concerns the iriver-H10 and the Sansa players models. The problem was the checksums. I hope it works but I only own an h300 and I am unable to test this point. - Third change : A button to change the skin color has been added. Colors are choosen at random with each press of this button and can be saved as settings. >> Download link updated in post #1. |
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Nice. Ill be testing the new version very soon on my H10's *.mi4 file.
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