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New Game Plugin: Bubbles
Time to unveil the game I've been working on over the holidays:
![]() ![]() This is a clone of games like Frozen Bubble or Puzzle Bobble. In fact it uses the levels file from Frozen Bubble, so it has all 100 levels. This is still a work in progress, but it's very playable in its current state. It should be relatively bug free but please report anything you may find. There are still several things left to do, but they shouldn't take too much time: -Done: Support for h300 targets -Done: Support for ipod targets -Done: Better graphics, very rudimentary right now -Done: Game status text on side bars -Done: Animation for removed bubbles -Done: Timing system -Done: Scoring system -Done: Save/resume games -Done: Collision detection may need some tweaking Download: (Now in CVS, download latest Rockbox build) Last edited by RotAtoR : March 20th, 2006 at 09:19 AM. |
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There's a problem with using the "str_tok_r" command on line 313 and 322... It is unrecognized:
/home/Administrator/rockbox-devel/build/apps/plugins/bubbles.o: In function `bubbles_loadlevels' : /home/Administrator/rockbox-devel/apps/plugins/bubbles.c:313: undefined reference to `_strtok_r' /home/Administrator/rockbox-devel/apps/plugins/bubbles.c:322: undefined reference to `_strtok_r' |
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I've just updated the first post with my new changes. I've added a few more things:
-Status text, as you can see in the new screenshot. -Timing system, you now have 10 seconds to fire a shot or it will fire for you. -Scoring system, each level gives a maximum of 100 points upon completion. One point is subtracted from the max score every second, so the faster you beat the level the more points you earn. While a bubble is being fired and while the game is paused does not count against the max score. -High scores are now implemented. -Save/resume games is now implemented. FingerSoup: You may want to try compiling for target again, I made some changes to the strtok function bubbles was using. What may have been causing problems was that I was using the reentrant version of the function which is completely unnecessary. Last edited by RotAtoR : January 1st, 2006 at 04:52 PM. |
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How's the colored H300 version coming
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Please give me your opinion on my new WPS ideas for Knightbox Knightbox D3 & D4 WPSs: Unifont friendly! Rockbox Unicode Guide H300’s ULTIMATE inSkin, SkinIt and firmware Skin Photoshop templates! Programers, PLEASE help! Program proposal! more details here |
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sounds promising!
good luck
__________________
Please give me your opinion on my new WPS ideas for Knightbox Knightbox D3 & D4 WPSs: Unifont friendly! Rockbox Unicode Guide H300’s ULTIMATE inSkin, SkinIt and firmware Skin Photoshop templates! Programers, PLEASE help! Program proposal! more details here |
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Ok, for all you people who can't compile your own version I've now included a link in the first post to the compiled .rock for the h120 series.
I'm back home now, so h300 support development will begin soon. |
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Another update!
This includes my first quick attempt at h300 support (as you can see from the updated first post). I spent no more than 20 minutes getting this to work so there may be some bugs, if some h300 owners could try this out I'd appreciate it. As you can notice from the screenshot I had to cheat a little to get full color support since transparent layers for color bitmaps is not supported yet in rockbox (the ring around the bubbles). Also, if a mod reads this, this post may now be better suited for the general rockbox section now that this plugin is available for multiple devices. Please move the thread if you like. Last edited by RotAtoR : January 3rd, 2006 at 09:52 PM. |
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ahhh this game is soo addicting!
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My only useful thread on MR... H3xx all you need to know guide!Rockbox now included! |
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looks good. only snag might be that the game plays a little slow. Would it be posibal to get the balls to move faster? apart from that gerat and well done.
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Pi() - My programing is only as good as my speling |
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