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  #1 (permalink)  
Old December 30th, 2005, 10:21 AM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
New Game Plugin: Bubbles

Time to unveil the game I've been working on over the holidays:





This is a clone of games like Frozen Bubble or Puzzle Bobble. In fact it uses the levels file from Frozen Bubble, so it has all 100 levels.

This is still a work in progress, but it's very playable in its current state. It should be relatively bug free but please report anything you may find.

There are still several things left to do, but they shouldn't take too much time:
-Done: Support for h300 targets
-Done: Support for ipod targets
-Done: Better graphics, very rudimentary right now
-Done: Game status text on side bars
-Done: Animation for removed bubbles
-Done: Timing system
-Done: Scoring system
-Done: Save/resume games
-Done: Collision detection may need some tweaking

Download:
(Now in CVS, download latest Rockbox build)

Last edited by RotAtoR : March 20th, 2006 at 09:19 AM.
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  #2 (permalink)  
Old December 30th, 2005, 10:23 AM
Sanitarium's Avatar
Its Better To Burn Out Than To Fade Away
 
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Woah, Nice.
I love this game
I hope you dont mind If I try to port this to the H300?
-San
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  #3 (permalink)  
Old December 30th, 2005, 10:25 AM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by Sanitarium
I hope you dont mind If I try to port this to the H300?
No need to port it, I'll have h300 support soon enough. I just need to put the finishing touches on the game engine first.
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  #4 (permalink)  
Old December 30th, 2005, 10:33 AM
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OOoh, OK, Cool.
Good work man.
Are you planning on making any more ganes for rockbox?
-San
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  #5 (permalink)  
Old December 30th, 2005, 10:54 AM
TouchedByTheMisticRiver (LawsuitPending)
 
Join Date: Jan 2005
Location: Baile Átha Cliath
Posts: 602
Nice work! We can never have enough!
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  #6 (permalink)  
Old December 31st, 2005, 11:17 AM
Emerging Corporeal Entity
 
Join Date: Jan 2004
Location: Sheffield, UK
Posts: 750
Any chance of posting a .rock file?
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  #7 (permalink)  
Old December 31st, 2005, 11:30 AM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by Jonny
Any chance of posting a .rock file?
Sure, I can post one once I'm back home at my main dev machine next week.
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  #8 (permalink)  
Old December 31st, 2005, 12:20 PM
Emerging Corporeal Entity
 
Join Date: Jan 2004
Location: Sheffield, UK
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Cheers. I've tried compiling but get an error in the .zip building phase.
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  #9 (permalink)  
Old December 31st, 2005, 06:48 PM
Eager Mistic Beaver
 
Join Date: Dec 2004
Location: Germany
Posts: 263
kewl ratotor 4 gamekeeper!
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  #10 (permalink)  
Old January 1st, 2006, 12:06 PM
Hoping For A Cool Title
 
Join Date: Sep 2004
Posts: 63
There's a problem with using the "str_tok_r" command on line 313 and 322... It is unrecognized:

/home/Administrator/rockbox-devel/build/apps/plugins/bubbles.o: In function `bubbles_loadlevels' :
/home/Administrator/rockbox-devel/apps/plugins/bubbles.c:313: undefined reference to `_strtok_r'
/home/Administrator/rockbox-devel/apps/plugins/bubbles.c:322: undefined reference to `_strtok_r'
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  #11 (permalink)  
Old January 1st, 2006, 12:12 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by FingerSoup
There's a problem with using the "str_tok_r" command on line 313 and 322... It is unrecognized:

/home/Administrator/rockbox-devel/build/apps/plugins/bubbles.o: In function `bubbles_loadlevels' :
/home/Administrator/rockbox-devel/apps/plugins/bubbles.c:313: undefined reference to `_strtok_r'
/home/Administrator/rockbox-devel/apps/plugins/bubbles.c:322: undefined reference to `_strtok_r'
Hmm, I'll have to check that out when I'm back home. It works fine compiling for the simulator here, but I can't try compiling for the target right now. Can you try compiling it for the sim and see if you have the same problem? That function should be defined in the included file "rockbox/firmware/include/string.h".
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  #12 (permalink)  
Old January 1st, 2006, 04:34 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
I've just updated the first post with my new changes. I've added a few more things:

-Status text, as you can see in the new screenshot.
-Timing system, you now have 10 seconds to fire a shot or it will fire for you.
-Scoring system, each level gives a maximum of 100 points upon completion. One point is subtracted from the max score every second, so the faster you beat the level the more points you earn. While a bubble is being fired and while the game is paused does not count against the max score.
-High scores are now implemented.
-Save/resume games is now implemented.


FingerSoup: You may want to try compiling for target again, I made some changes to the strtok function bubbles was using. What may have been causing problems was that I was using the reentrant version of the function which is completely unnecessary.

Last edited by RotAtoR : January 1st, 2006 at 04:52 PM.
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  #13 (permalink)  
Old January 2nd, 2006, 12:48 AM
WPS addict
 
Join Date: Jul 2004
Location: From Saudi Arabia. Currently in Beijing, China
Posts: 487
How's the colored H300 version coming
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  #14 (permalink)  
Old January 2nd, 2006, 12:15 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by saab_rider
How's the colored H300 version coming
Slowly, I can't do any testing with the X11 sim (it doesn't do color), so I'll have to wait a couple days before I'm back home to really get started. It should only be a matter of creating the graphics and plugging them in, no code should need to be changed.
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  #15 (permalink)  
Old January 2nd, 2006, 01:02 PM
Eager Mistic Beaver
 
Join Date: Oct 2004
Location: Stoke-on-trent, England
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Needs to be resized for the bigger screen
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  #16 (permalink)  
Old January 2nd, 2006, 01:17 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by Acksaw
Needs to be resized for the bigger screen
The bitmap defines for each model take care of that. The rest of the code is size agnostic.
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  #17 (permalink)  
Old January 2nd, 2006, 08:17 PM
WPS addict
 
Join Date: Jul 2004
Location: From Saudi Arabia. Currently in Beijing, China
Posts: 487
sounds promising!

good luck
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  #18 (permalink)  
Old January 2nd, 2006, 09:51 PM
Mistic Argonaut
 
Join Date: Feb 2004
Posts: 3,219
Agnosticism is a good thing.

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  #19 (permalink)  
Old January 3rd, 2006, 05:27 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Ok, for all you people who can't compile your own version I've now included a link in the first post to the compiled .rock for the h120 series.

I'm back home now, so h300 support development will begin soon.
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  #20 (permalink)  
Old January 3rd, 2006, 09:39 PM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Another update!

This includes my first quick attempt at h300 support (as you can see from the updated first post). I spent no more than 20 minutes getting this to work so there may be some bugs, if some h300 owners could try this out I'd appreciate it.

As you can notice from the screenshot I had to cheat a little to get full color support since transparent layers for color bitmaps is not supported yet in rockbox (the ring around the bubbles).

Also, if a mod reads this, this post may now be better suited for the general rockbox section now that this plugin is available for multiple devices. Please move the thread if you like.

Last edited by RotAtoR : January 3rd, 2006 at 09:52 PM.
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  #21 (permalink)  
Old January 3rd, 2006, 10:02 PM
Misticriver's evil monkey!
 
Join Date: Sep 2005
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Posts: 1,063
ahhh this game is soo addicting!
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  #22 (permalink)  
Old January 4th, 2006, 12:04 AM
Born Again Mistic
 
Join Date: Dec 2004
Location: Florida
Posts: 1,918
Thanks, it's just so great to see new programs for Rockbox.
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  #23 (permalink)  
Old January 4th, 2006, 01:19 AM
Amorphous Mutating Mistic
 
Join Date: Aug 2005
Location: Scotland
Posts: 643
looks good. only snag might be that the game plays a little slow. Would it be posibal to get the balls to move faster? apart from that gerat and well done.
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  #24 (permalink)  
Old January 4th, 2006, 07:21 AM
Newbie Floating Down The Mistic River
 
Join Date: Jun 2005
Posts: 41
Quote:
Originally Posted by 3.14159265
looks good. only snag might be that the game plays a little slow. Would it be posibal to get the balls to move faster? apart from that gerat and well done.
Yeah, I'll definitely speed it up later. I left it running slower mostly for testing purposes. Were