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  #41 (permalink)  
Old August 17th, 2006, 09:18 AM
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i think you can split the files to episodes, by storing data in sharedobjects. that way you can remember settings, highscores and player ships, and have separate episodes, decreasing the amount of free mem needed.

where did the idea of clix being slower come from.. from what i heard the clix had a more powerful processor?
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  #42 (permalink)  
Old August 17th, 2006, 09:30 AM
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clix has more powerful CPU but people say it lags more on games.
we have all game in one file i think, we dont need splitting.
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  #43 (permalink)  
Old August 17th, 2006, 10:44 PM
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i d be happy to test it on the clix...
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  #44 (permalink)  
Old August 18th, 2006, 01:39 AM
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so, what's the problem? download&test
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  #45 (permalink)  
Old August 18th, 2006, 07:44 AM
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May I ask what button will shoot?
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  #46 (permalink)  
Old August 18th, 2006, 08:17 AM
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you mean shooting in original game?
<Down> button.
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  #47 (permalink)  
Old August 18th, 2006, 10:46 AM
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Well just a sugestion but I would make the + volume button shoot. I would make shooting and moving easier. But it is your game tho
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  #48 (permalink)  
Old August 18th, 2006, 11:36 AM
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Quote:
Originally Posted by DoYouSmellThat View Post
Well just a sugestion but I would make the + volume button shoot. I would make shooting and moving easier. But it is your game tho

I agree on that point. Also the down button "feels slower" to shot with than the + or - button. (At least thats my experience from the Launch fighters game.)
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  #49 (permalink)  
Old August 18th, 2006, 11:38 AM
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My reference was the launch fighters game to.
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  #50 (permalink)  
Old August 18th, 2006, 02:14 PM
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hmm... really i tihnk '-' is better.
i planned of making shooting at '-' in my other project.

i will talk to Stormbringer, probably '-'.
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  #51 (permalink)  
Old August 18th, 2006, 02:29 PM
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What will + be used for? Cause it would be possible to accidently hit + if - is shooting. If nothing cool. Could you make it be able to cange the controls in the game? Or is that not possible?
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  #52 (permalink)  
Old August 19th, 2006, 07:00 PM
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oh my god oh my god oh my god!!
I LOVED TYRIAN FOR THE PC!!!
i think i even have tyrian 2000 installed on this pc right now, yep i do.
one thing though, the game is going to be up and down shooter just like the pc right? the trailer is a bit odd because you have ships facing in all directions o.O good luck!
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  #53 (permalink)  
Old August 19th, 2006, 09:09 PM
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tnx

I will be away to Poland for some days, so no news for me this time.
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  #54 (permalink)  
Old August 22nd, 2006, 02:33 AM
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i am back again, so work is continued.
we need to finish work with boss's AI and then engine will be almost finished.
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  #55 (permalink)  
Old August 22nd, 2006, 05:06 AM
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Quote:
Originally Posted by andysoft View Post
i am back again, so work is continued.
we need to finish work with boss's AI and then engine will be almost finished.
wow i cant wait! how long did you spend on this?
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  #56 (permalink)  
Old August 22nd, 2006, 07:44 AM
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you mean to make the movie?
programming started in the beginning of August, graphics were prepaired earlier by my mate Florian Werner, aka Stormbringer (http://shwet.org/iRiverForum/viewtopic.php?t=3), though were remade some times during making.
release is planned on September.
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  #57 (permalink)  
Old August 22nd, 2006, 08:03 AM
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Quote:
Originally Posted by andysoft View Post
you mean to make the movie?
programming started in the beginning of August, graphics were prepaired earlier by my mate Florian Werner, aka Stormbringer (http://shwet.org/iRiverForum/viewtopic.php?t=3), though were remade some times during making.
release is planned on September.
wow you mustve done a lot of work on this. and you're a student aswell. props to you mate
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  #58 (permalink)  
Old August 22nd, 2006, 09:10 AM
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heh, tnx.
but there's no study the whole summer, that's why i spent so much time on tyrian. tnx
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  #59 (permalink)  
Old August 23rd, 2006, 01:25 AM
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Originally Posted by andysoft View Post
heh, tnx.
but there's no study the whole summer, that's why i spent so much time on tyrian. tnx
oh yeh you dont have school.. if i decided to make a game now i'd fail my mid year exams and fail a section of semester 2 :P.. ahhaa
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  #60 (permalink)  
Old August 23rd, 2006, 02:44 AM
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i dont have school?
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  #61 (permalink)  
Old August 25th, 2006, 07:24 AM
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Do you know when in september? Release it on the 21st.
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  #62 (permalink)  
Old August 25th, 2006, 08:08 AM
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why 21st?
we release it when we finish work and test it for bugs. and optimize code.
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