Well, I must be dense today, because it doesn't seem to be working for me.
I have Microsoft .NET installed via the above link, but when I try to run the program, I get an error meassage. "The application failed to start because cygwin1.dll was not found."
??
Also, I don't quite follow what to do at one point:
Step 3 says,
Quote:
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Step 3: By clicking in the small left frame, browse to the path that leads to the bitmap file of the logo you wish to replace. Indeed, it is required to point out which image it is, because LogoSwapper will try to locate the corresponding converted bytes in the Rockbox binary file.
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So does this mean that one simply needs to have a copy of the relevant original logo bmp file around so that LogoSwapper can use that original file's identifying information; and not that one needs to apply LogoSwapper as against source (uncompiled) code? (Or does one need to have downloaded the full Rockbox source code; make the logo swap by identifying the original logo bmp file; and then compile?)
I assume i'm missing something here (I heaven't had my morning coffee yet)--help?
Last but not least: is one restricted in the replacement logo size by the physical size of the original logo bmp file? Eariler, I had done up a replacement logo bmp file that is larger in dimensions than the original but that still fits the player's screen, and was able to substitute that bmp for the original and then to compile the code, without any problem; may I use that larger-sized logo bmp with LogoSwapper?
Thanks--